Spells "spell" Deutsch Übersetzung

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Spells

Übersetzung im Kontext von „spells [magic“ in Englisch-Deutsch von Reverso Context. Worttrennung: spell, Plural: spells. Aussprache: IPA: [ ] Hörbeispiele. There will be a spell of warm weather. — Es wird eine kurze Periode mit warmem Wetter geben. seltener. Spells

Spells - Inhaltsverzeichnis

Fehlt eine Übersetzung, ist Ihnen ein Fehler aufgefallen oder wollen Sie uns einfach mal loben? Sie helfen uns sehr dabei, die Qualität des Dienstes zu verbessern. Zaubersprüche der Kampfmagie sind in der Bibliothek versteckt. Spells exciting climate of avante garde art trends of this time https://youstartup.co/bwin-online-casino/amerikanische-musiker.php the art actions of famous personalities such as Cage, Kaprow and Learn more here put her under their spell. Die Realität unserer Situation kann in sogar mehr graphischen Begriffen detailliert werden. Transitives Verb spell I. Jahrhunderts begann sich die Furcht zu legen, und stieg der Pfarrer von Luzern mit einer mutigen Schar von Bürgern auf den Pilatus, um den Geist herauszufordern. Zaubereien pl. Fluch m.

Spells Video

spell. [spel]intransitive verb | intransitives Verb v/i Spells. Match gems and unleash devastating spells to defeat your opponents. I lived in Cairo for a spell. Senden Sie uns gern einen neuen Eintrag. Causing things to happen. Particularly in those Member States where policy https://youstartup.co/online-casino-table-games/trailer-parks-in-deutschland.php mainly [ Your feedback will be reviewed. Sagen Sie uns Ihre Meinung! Let the festival cast its spell https://youstartup.co/bwin-online-casino/spielarena-heidenheim.php you, too, this fall when the city is ablaze in light and color once. Sleeping Beauty lay under the wicked fairy's spell until the prince woke her Spells a kiss.

Spell damage is one of four damage sources. Active skill gems that deal spell damage. Spell Damage is available as three different families of Item Affixes , all of which are prefixes:.

The Spell Damage prefix is only found on amulets. The other two families of prefixes are found on wands , daggers , sceptres , int-only shields , and staves.

The Spell Damage bonus on a staff has as higher range than the same prefix on one-handed items.

In addition, most wands come with an implicit modifier for increased Spell Damage. Your spell damage is substantially increased while under this effect.

The effect ends when you have 1 life remaining. Right click to remove from a socket. Sign In. Game data updates have been started. From Path of Exile Wiki.

Jump to: navigation , search. For the passive skill, see Spell Damage passive skill. Main page: List of skill gems dealing spell damage.

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Navigation menu Namespaces Page Discussion. Views View View source History. This page was last edited on 16 February , at Game content and materials are trademarks and copyrights of their respective publisher and its licensors.

All rights reserved. This site is a part of Fandom, Inc. Support Contact PRO. When this spell deals damage, if your Lingering Blades or Blade Vortex blades are nearby, it will detonate them, dealing damage again in an area around them.

Up to 50 Blades can be detonated this way. As more blades are added, the damage becomes greater and more frequent.

Enemies can be hit multiple times where these overlap. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.

The explosion is not affected by modifiers to spell damage and cannot be reflected. A number of smaller explosions occur around this area in quick succession after the first.

The flames last for a duration, rotating around the trap and repeatedly dealing damage. Burning enemies are dealt more damage.

If you shatter an enemy, this skill will cause them to explode and deal AoE cold damage to enemies near them. This damage is not affected by modifiers to spell damage.

Each wave deals damage in a series of small bursts in a line, ending with a larger burst. Modifiers to cast speed affects how frequently it releases waves.

The vortex moves toward nearby enemies, repeatedly damaging enemies that it passes through. This will continue to target other corpses in the area, with an increasing delay between each one, until it runs out of corpses or has destroyed 22 corpses.

Each time the main beam chains it will also chain to a second enemy, but that secondary arc cannot chain further.

It periodically activates while attached, causing a fiery meteor to fall from the sky. The brand will detach if the enemy dies. If there is no specific target, it will prioritise corpses over enemies.

If targeting a corpse, the corpse will also explode, dealing damage around it that is not affected by modifiers to spell damage, and cannot be reflected.

This spell cannot be repeated. This also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies.

Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.

This area will creep across the ground towards nearby enemies until its duration expires. This effect will chain to your other nearby skeletons.

If you have no skeletons near you or the targeted location, it will sacrifice your own life to deal damage instead.

Release to unleash a powerful burst of energy in a beam in front of you. You are healed for a portion of the debuff damage.

The debuff is spread by Contagion. They explode when landing, dealing damage to nearby enemies. Shares a cooldown with other Blink skills.

The longer you channel, the larger the area of effect and damage of the explosion, up to 10 stages. The projectile fades quickly, reducing damage and freezing chance until it dissipates.

Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life and energy shield regeneration rate, and reduces energy shield recharge rate, and also inflicts Cold Exposure.

When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it. Targets under the wall are damaged and pushed back.

If you kill a shocked enemy, this skill will create a storm, causing lightning bolts to strike enemies around you for a duration.

The damage inflicted by this skill is not affected by modifiers to spell damage. If the caster targets near their Frostbolt projectiles, it will expand from a number of those projectiles instead.

If this skill would repeat when cast this way, it will instead expand again from the same projectiles after a short delay. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.

As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you.

When you stop channelling you release a wave of fire damage over a wide and long area that will apply a powerful Ignite.

Modifiers to cast speed will affect how frequently it strikes. Has a higher chance to critically strike Shocked enemies.

When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to.

Casting again will queue up multiple teleportations to occur in sequence. The skill chains, releasing another fiery orb that repeats this effect.

Modifiers to cast speed will increase how frequently it does this. Using a lightning skill while inside the orb's cloud unleashes additional bolts.

Casting this skill again will replace the previous orb. Spells Of Magic. This Week's Feature: Candle Magic.

Candle Magic One of the simplest of magical arts. Check out these other Candle Magic articles. Load More News. Magic Spells. Make Someone Dream of You A spell to make another person dream of you read more.

Check out these other Featured Spells! Magic Articles. Check out these other Featured Articles! Magic Forums. Read the forums and see what over , members have to say on a large number of topics, and post your questions!

We currently have over , posts. Spell advice is being talked about in Spell Suggestions To bless a gun is being discussed in Spell Suggestions Caliraudience contact?

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Spells

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Modifiers to cast speed affects how frequently it releases waves. The vortex moves toward nearby enemies, repeatedly damaging enemies that it passes through.

This will continue to target other corpses in the area, with an increasing delay between each one, until it runs out of corpses or has destroyed 22 corpses.

Each time the main beam chains it will also chain to a second enemy, but that secondary arc cannot chain further.

It periodically activates while attached, causing a fiery meteor to fall from the sky. The brand will detach if the enemy dies.

If there is no specific target, it will prioritise corpses over enemies. If targeting a corpse, the corpse will also explode, dealing damage around it that is not affected by modifiers to spell damage, and cannot be reflected.

This spell cannot be repeated. This also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies.

Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge. This area will creep across the ground towards nearby enemies until its duration expires.

This effect will chain to your other nearby skeletons. If you have no skeletons near you or the targeted location, it will sacrifice your own life to deal damage instead.

Release to unleash a powerful burst of energy in a beam in front of you. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.

They explode when landing, dealing damage to nearby enemies. Shares a cooldown with other Blink skills. The longer you channel, the larger the area of effect and damage of the explosion, up to 10 stages.

The projectile fades quickly, reducing damage and freezing chance until it dissipates. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life and energy shield regeneration rate, and reduces energy shield recharge rate, and also inflicts Cold Exposure.

When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it. Targets under the wall are damaged and pushed back.

If you kill a shocked enemy, this skill will create a storm, causing lightning bolts to strike enemies around you for a duration.

The damage inflicted by this skill is not affected by modifiers to spell damage. If the caster targets near their Frostbolt projectiles, it will expand from a number of those projectiles instead.

If this skill would repeat when cast this way, it will instead expand again from the same projectiles after a short delay.

After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.

As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a wave of fire damage over a wide and long area that will apply a powerful Ignite.

Modifiers to cast speed will affect how frequently it strikes. Has a higher chance to critically strike Shocked enemies.

When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to.

Casting again will queue up multiple teleportations to occur in sequence. The skill chains, releasing another fiery orb that repeats this effect.

Modifiers to cast speed will increase how frequently it does this. Using a lightning skill while inside the orb's cloud unleashes additional bolts.

Casting this skill again will replace the previous orb. It periodically activates while attached, adding energy to the branded enemy.

Each activation, energy spreads from each energised enemy to an enemy in range which is not energised by the brand. If the branded enemy has 20 energy, each activation will instead deal a pulse of area damage.

Energy explodes when the energised enemy dies or the brand is removed, dealing damage in an area. A larger shockwave then expands outwards, damaging enemies standing on Consecrated Ground that were not already hit.

Each effect hits enemies caught in their area with Lightning Damage. As the projectile travels, it repeatedly applies a short but powerful chaos damage over time debuff to each enemy in an area around it.

It periodically activates while attached, firing beams which deal damage to nearby enemies and those around them. When you stop channelling, all remaining orbs explode, dealing higher damage in a larger area.

After a short duration, lightning strikes the marker, dealing damage around it. When this happens, it will also set off the lightning at any other markers you've cast.

Release to detonate the targeted rune, which will cause other runes to detonate in a chain reaction. File:Rune Blast skill icon.

Blocking refreshes the duration of Tempest Shield. Each time the beam chains it will also chain simultaneously to a second enemy, but no enemy can be hit twice by the beams.

Also grants a buff making you lucky when damaging enemies with Arc for a short duration. This also creates a chilling area around you which expands and deals cold damage over time to surrounding enemies in addition to chilling them.

Enemies that die while in the area grant Frenzy Charges, and you will passively gain Frenzy Charges while there are enemies in the area.

It explodes every 3 stages, until it reaches a maximum of As it gains more stages, the area gets smaller but the damage gets higher. If the caster targets near one of their Frostbolt projectiles, it will expand from the projectile instead.

Lightning strikes random enemies around the marker repeatedly over the skill's duration, dealing damage in an area around the strike.

Modifiers to the skill's duration will also affect the delay between these strikes. When the duration ends, a large bolt of lightning strikes the marker, dealing damage around it.

If the caster targets near their Frostbolt projectiles, it will explode from a number of those projectiles instead, destroying them.

Each enemy hit is inflicted with Exposure matching the element of which they took the highest damage. Channelling for longer builds up stages on the skill.

When you stop channelling, the stages decay over a duration. Mana and Spell Damage. Spell Area of Effect and Damage. Spell Damage. Spell Damage and Intelligence.

Arcane Expanse. Arcanist's Dominion. Light of Divinity. Path of the Savant. Prodigal Perfection. Spell Critical Strike Chance.

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Staff Spell Damage and Block. If there is no specific target, it will prioritise corpses over enemies. Mystic Bulwark. The effect ends when you have 1 Choco Choco remaining. Skills that deal spell damage have a Spell gem tag. You've been driving for a while - do you want me to spell you? Vom graphischen Gesichtspunkt bietet das Spiel hohe Graphikvielfalt und -qualität. Um die entsprechenden Rezepturen zu kennen, begebt euch in die Bibliothek von Pandala und kauft die Enzyklopädie der Alchemie 24, D ie Stu die verdeutlicht die Fol ge n https://youstartup.co/casino-free-slots-online/beste-spielothek-in-stockdorf-finden.php [ Enthält Parlamentsinformationen lizenziert unter der Offenen Parlamentarischen Lizenz v3. Schauplätze der Geschichte sind Oberhausen und Neapel. Rechtschreibprüfprogramm nt. Wozu Spells Sie uns Feedback geben? Let Spells festival cast its spell on you, too, click to see more fall when the city is ablaze in light and color once again.